Course Objectives

  1. Develop an understanding of the basics of coding: variables, functions, control flow and looping.
  2. Demonstrate the ability to effectively debug code.
  3. Become proficient in hosting files on the web.
  4. Create effective web experiences (games, data visualizations, art)

Program Goals for Digital Cultures and Technologies

  1. Students will learn the syntax and techniques of coding, including an understanding of logic statements, functions, and objects.
  2. Students will demonstrate the ability to effectively debug code.
  3. Students will utilize tools to analyze and present data in a professional manner. [Students will develop introductory skills to achieve this in a later course.]
  4. Students will apply the methodologies of critical analysis, content analysis, or ethnography to write an academic analysis of an issue related to digital cultures
  5. Students will create a unique example of a digital humanities project,  interaction art or a computational object that demonstrates creativity and technical understanding. [Students will develop introductory skills to achieve this in a later course.]
  6. Students will build a professional portfolio. [Students will develop introductory skills to achieve this in a later course.]

Core Goals (P4)

Student Learning Goals

  1. Students will understand the research methodology of their discipline.
  2. Students will recognize the different strategies available for problem solving and will be able to identify their benefits and draw backs.
  3. Students will understand the connections/interactions between mathematics, science and/or technology and the other disciplines.
  4. Students will see the world as inter-related and will be able to discuss the themes of the course in relation to aspects of the world.